For some time, the question of how anthropology can become more engaging has been a major concern to the field especially in terms of the younger generation of anthropologists. For decades, anthropology has been limited to intellectuals, academicians, students and those that follow the field. But it has failed to reach the wider audience of the everyday, non-academic lay person. The younger generation is a generation of computers, laptops, smartphones, music and sound, video and film and it is this technology that has become their primary means of communication. The challenge for the future of anthropology is to define distinct uses that this technology can serve in an effort to make anthropology more appealing and engaging to a much wider audience.
(The following project is a combination of graphics, 3D motion graphics, music, photography and experimental-based urban ethnography.)